For Kirby, D-air combos into u-tilt, f-tilt and grab. Edge MKĪerials: MK's aerials are very similar to Kirby's, however Kirby gets more combo mix-ups with his moves. Movement: MK is faster and has a heavier weight so he falls faster. Smashes: Kirby's smashes come out faster and are less punishable. If you put in alot of time, the edge goes to MK, if you uses custom moves or prefer to play defensively, the edge goes to Kirby. Final Cutter makes a decent follow up tool but as a recovery, it's lack of sweetspot makes it less effective. Swallow has a small range and with improved recovery makes Kirbycide less effective. Stone can kill off the top but the long transform times and the fact that you have to approach from above make it a mix-up at best. Hammer is a great on-stage kill move and one of Kirby's only reliable kills. Kirby's specials each have a use, but are much less versatile than MK's. Shuttle loop however is an amazing move in that it can kill off the top at mid-percents and the two hitboxes make it easier to get to the ledge safer. MK's Side B, Neutral B and Down B can be used in many situations, but are hampered by difficulty of use since a mistake will usually cost a stock as it puts you in free-fall. Specials: MK's specials are very useful everywhere while Kirby's is very specific. Depending on your style of play, MK can be useful, but overall I'm giving edge to Kirby. MK's dash attack is much better as it's fast and can be acted out of quickly. MK's d-tilt is better than Kirby but the range is very small. He also has alot more endlag on jab and start uplag on utilt making his combo game from the ground a bit weaker. Been playing alot of both recently so here's my 2 cents (Note I'm a Kirby main so someone with more MK experience I'd appreciate any corrections).Īttacks: MK's disjointed hitboxes are good, but the small range gives him less strength than Kirby.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |