Helmet shows persistent damage at various armor levels. Optional Helmet Equip animation at level start, or also when getting > 10 armor and a full armor item. Option to limit Berserk/Demon Strength from 1-10 minutes. Berserk Strength indicator - UAC logo in bottom left of visor will pulse slowly to indicate you are under the effects of Berserk Strength. Mods that use Hand Grenades will show a Grenade counter on the bottom right display. Audible and On-Screen AI Warnings when Health is Critical, Armor is Zero, Ammo is Critical, and Ammo is Empty. ![]() Optional Reserve Ammo display on right side of display. Ammo display blanks out when using melee attacks. Ammo display flashes red when reserve ammo is below 20% capacity. Emergency Medical System - Can heal you when health is critical. If you experience performance issues when using radar, simply toggle it off. Note: Larger maps can cause a performance hit with the radar. Optional toggle option to drain Accessory Battery power. ![]() Monsters with 1000 or more health will show up as gold. Radar will show all lower tier monsters position above or below relative to player. Will spawn with Armor Bonuses - and can be used to power various optional tools. If weapon dual wield is available, visor will display "DUAL" underneath Weapon name. Weapon name displays above ammo display. Optional Armor drain when using Flashlight. Lights up dark areas, but alerts enemy to your presence. Simulated ECG (think Resident Evil) by health bar, changes at 50, 25, and 0. Health display pulses orange below 50% Health, flashes red below 25% Health. Color reactive Health, Armor, and Ammo levels - Numbers change colors at certain levels. PLEASE READ - How to use Ultimate DoomVisorĬheck out my other mods to complement your UDV experience! It's the "try turning it off and back on again" of Doom HUDs. But if only the numbers and bars are showing, hit - until the visor shows up. Do people have this issue with the regular Doom HUD? I don't get it. NOTE: I don't know how this is even an issue, but ALWAYS check your screen size with the + and - keys to make sure the Visor isn't on FULLSCREEN mode before leaving a comment about the visor not showing up. To download older archived versions of Ultimate DoomVisor, go here. Ridiculously out of date Zandronum 1.2.2 Compatible version available below!. Honestly I just started cutting apart the code to get it to run the way I want.not exactly stock.- Recent versions of GZDoom 3.0 or higher ( or equivalent QZDoom ). ![]() UDV is currently not being supported with the latest PB3 at the moment (PB3 development is moving very rapidly and UDV is not). Honestly it is such a petty detail I say grin and bear it (or do what I do and start hacking away at the files until it suits you).Īs I said earlier. ![]() I dug through UDV and could not find where it hijacks that information (the point is it shouldn't but the font gets defaulted). The font and colors you like so much are defined in the zmapinfo file inside of PB3. I use that one to mix my custom fonts (I have one in PB3 and 2-3 in UDV and I have them all in harmony at the moment). UDV_v2.13_D_MISC_FONT_A_RestoreOriginal.pk3 Point is while I am in here I looked around this morning for a mapinfo type file where I could at least give you something to hijack the current selection (and bring back UDV hardcore and UDV Truly Brutal). I am currently very deep into the current version of UDV as I am giving the menudef file quite the rewrite for my own modification of PB3 (I made my own font, and using the menu def to tell you ammo and selected weapon as opposed to the current way of using the acs script and a global array which while neat only can do so much, but I digress).
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