![]() To give yourself the best chance of winning as prince John it helps to understand what cards you’ve got in your deck and how you can best use them with your realm board. If you need to pay extra to get another ally out to defeat a hero, would you be better off just going to The Jail and collecting 3 power? A closer look at Prince John’s cards and board It might be that playing an ally or defeating a hero which has stolen 4 power is just not worth it. The Sheriff of Nottingham has his own Move ability and he collects power too, so he’s very useful. You can then use the Move ability to get your allies to where you need them to defeat heroes. I’d suggest playing a maximum of 1 Rhino Guard, 1 Wolf Archer, Sheriff of Nottingham and Sir Hiss. You will need several allies, or boosted allies to defeat the tougher heroes like Lady Kluck, Robin Hood, and King Richard. Try to only vanquish Heroes when you have cards which mean you won’t lose your allies in the process. Play only a few allies and use them wisely That way, you can always access the 2 power when a hero is inevitably played at this location. You also earn money from heroes by using Beautiful, Lovely Taxes, so it is actually a good thing to have a few of them around. The rest of the heroes are more of an inconvenience and it may cost you more in building up allies to vanquish them than it’s worth. Only King Richard and Robin Hood really affect you being able to get power or issue taxes. Defeat King Richard and Robin Hood but ignore the other heroes These will all help you to gain power later. You can always subtly keep your power pile out of view from other players!Īnother tactic to put your opponents off for a little longer is to spend your power playing Warrant cards, the Sheriff of Nottingham and Sir Hiss. So don’t let them see your power building up. Strategy to win as Prince John in Villainous Assume that other players will fate youĪs soon as they see your pile of power chips building up, your opponents will fate you. When you defeat Little John, you get the 4 power back. When Little John is played he steals 4 power from you. Whenever Robin Hood is in your realm, anytime you gain power you gain 1 less. When you defeat that hero, you get the 4 power back. This card allows your opponent to steal 4 power from you and put it on a hero. This section of the Villain Guide just looks at the fate cards. You gain 2 power every time a hero is played at this location. ![]() WarrantĪ very useful card to spread out across your board. You can move the Sheriff of Nottingham to any space on the board, not just adjacent spaces, which makes him even more useful. Sheriff of NottinghamĪt the start of your turn, you can move the Sheriff of Nottingham and get 1 power if there are any heroes at the new location. You get 1 power for each hero in your realm. There are some special cards in Prince John’s deck which help you to earn power from heroes in your realm. So if you move a hero to the Jail, it’s not blocking you from doing any actions. ![]() The Jail location in Prince John’s realm doesn’t have any actions at the top of it. People may fate you on the next turn before you win. ‘Start your turn’ is very important here. Let’s take a look at the Villainous Villain Guide for Prince John before getting into a fuller strategy for his character. If you use a link and buy something, I may get a commission at no extra cost to you. ![]() Hi! This post may contain affiliate links to online stores.
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