![]() ![]() Thralls will use any weapon given to them as long as the weapon matches its proficiencies. Upgrading the thrall's equipment may increase its effectiveness. After entering Apocrypha in The Elder Scrolls V: Dragonborn, it is possible to find the tome at the table next to the Black Book.Phinis Gestor sells this spell after the completion of the Conjuration Ritual Spell.See Spell Tome for a complete table of spell tomes, their descriptions, and their values.The Elder Scrolls Online Review - Familiar World, Strange Territory ReviewĢ3 June 2014 Spell tome Attributes If the Dragonborn has the Twin Souls perk, two Dead Thralls may be summoned at one time, or a Dead Thrall and an atronach or Dremora. If the conjurer has the Dark Souls perk, the thrall will be raised with an extra 100 hit points however, once these are spent they are not recoverable unless the thrall dies and is re-enthralled. Unlike other reanimation spells, thralls that die will not turn to ash and may be raised again if so desired. Occasionally, the thralls will vanish, even if within eyesight, or when entering certain areas they may not follow, but they may show up again later, even if on the other side of Skyrim. The thrall follows and defends its master until banished, killed, or turned. Or even the 20% boost to them at all.Casting Dead Thrall raises the dead body of most humanoid beings ( Men, Mer, and Beastfolk) whose level is 40 or under to "permanently" fight alongside the Dragonborn. Such as the bleeding damage for axes carrying over to your summoned axe. What I don't know is whether or not the one-handed perks effect your conjured weapons. He won't charge at you, consider how he's an archer, and, while in his range, you can THEN start spamming the spell for exp boost. He'll shoot at you, but it won't do too much damage if you run back and forth. ![]() A good way to exploit it in Skyrim, however, is to get in the range of a far-off archer. ![]() This was added to the game because too many people would just sit in a room and spam summons to get their conjuration to 100. The only time you actually get a conjuration boost is, as he said, when you first summon the sword/axe/bow, whichever conjured weapon it may be (given that there are hostiles nearby, whether you see them or not). What's cool about scenario C is that summoned weapons act as a poor man's hostile radar: if you get a skill up in conjuration out of nowhere, you know you ran into some hostiles, even if they don't show up on the compass yet.Īs you USE the swords in battle, it does increase your one handed skill. As soon as you do, you'll get a one-time skill up for the already-summoned weapon. While the summoned weapon is still active, you run into some hostiles. You summon your weapon when nobody's around. You summon your weapon when nobody's around, and it expires before encountering anything. You summon your weapon while hostiles are around. This is a little confusing and counterintuitive, but to illustrate a few scenarios: Scenario A While summoning during combat will work just fine, you can also summon your weapon long before seeing any hostiles and still get skill: it just won't happen until you hostiles are within range of you. You get a conjuration skill up if and when you enter the range of hostile mobs. You'll get one-handed skill when used in combat, just like any other one-handed weapon.
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